Nobody reads a manual before trying something new. So all the help is inside the app itself. A small tip shows up when you need it. You try it once, and it goes away.
03 · SHELL CATALYSTS & TECHNOLOGIES · 2020 · ROLE: SOLE UX/UI DESIGNER
A product showcase that could not happen in person, turned into an AR/VR experience.
- Situation
- Nobody could travel during the pandemic. Shell still had to show customers a machine the size of a building.
- Clarity
- I turned a very technical story into something you walk through. The help sits inside it, so you learn as you go.
- Shipped
- An AR and VR showcase for Shell Catalysts and Technologies. You watch the unit work, then see what comes out of it.
01 · The mess
Shell needed to sell a highly technical product at a moment when nobody could stand in a room together.
That meant explaining industrial chemistry with no salesperson beside the customer to read the room and adjust. It also had to work in both AR and VR, where most people have no habits to fall back on.
So the real problem wasn't the explanation. It was making a stranger feel confident enough to explore it alone.
- 01No physical product demonstrations during the pandemic
- 02A technical catalysis story needed to become visual and interactive
- 03Users had to understand unfamiliar AR/VR controls quickly
- 04The same product story needed to work across AR and VR modes
- 05The experience had to help Shell market the product globally
02 · The work
Research
AR and VR were new enough on this contract that there was no established practice to borrow from. The research was studying what already existed, closely.
- Online video, how AR and VR interfaces were being handled elsewhere
- Existing AR/VR software, pulled apart for how its UI was actually implemented on each
Collaboration
Two companies deep, and a hard line through the middle of the build: the 3D was the team's, the interface and the interaction were mine.
How the work reached me
Shell
The client. Contracted the work and reviewed every build.
XR Labs
Held the contract. Hired me onto it.
Me
Design, inside their team.
Who built what
3D assets and the VR scene
XR Labs' in-house team
The VR experience UI
Mine
The AR UI and interaction model
Mine
Shell reviewed each build and fed comments back through XR Labs, the loop the design actually moved on.
03 · The big calls
Shell's product is hard to explain with words alone. So instead of a brochure, I made a tour. You walk through it step by step and watch the product do its job. By the end, you see why it matters.
AR and VR come with their own rules. You need a real table to place the machine on. You walk around it, you don't scroll. I designed everything around those rules.
04 · The build

AR interaction model
Scan surface
detect a flat plane
Place object
drop the unit in space
Rotate · resize
drag & pinch
Re-anchor
move to a new surface
Explore scenes
step through the story




Scene by scene
Same product story, four guided steps, in both formats.
Hydrocracker Unit
the plant, placed in your space
Transforming Zeolite
before / after the catalysis
Zeolite Extrudates
the catalyst, up close
End Product & Benefits
why it matters



Problem → part
- Pandemic restrictionsRemote AR/VR product showcase
- Physical product demonstrationInteractive 3D Hydrocracker Unit
- Technical catalysis explanationA tour you walk through, step by step
- Unfamiliar AR/VR interactionA tip when you need it, gone once you try
- Sales-led explanationSelf-guided marketing experience
05 · The facts
★ Ryan Soni
Case 03 · SHELL CATALYSTS & TECHNOLOGIES · 2020
AR + VR
Two formats
4
Product scenes
Global
Marketing use
- Timeline
- 3 months in 2020
- Client relationship
- Hired on a retainer/contract basis by XR Labs for their client, Shell
- Role
- The only designer on it. I did the story, how you move through it, and every screen you see
- Team
- The XR Labs team. Their 3D developers built the thing from my design direction
- Platform
- One version in AR on a phone, one in VR, for Shell Catalysts and Technologies
- What it covers
- The Hydrocracker Unit, the zeolite that changes inside it, and what finally comes out
· Outcome ·
Shell used it worldwide for marketing. I never saw formal numbers, but I heard it went down very well
The real AR and VR screens can be shown
06 · The takeaway
Some products cannot be explained on a flat screen. This is what I do when the thing is too big, too technical, or too far away to show in person.